Time travel stories can be very risky, because you usually travel back in time when you really need to change something. A killer robot is trying to kill a lady because of something her son will eventually do, that kind of thing. By contrast, my favorite episodes of Doctor Who were the episodes where the Doctor meets a miserable alien dog thousands of years in the future, the alien dog like “Not only is the planet about to explode, but my marriage is in trouble as well” and then the episode mostly spins On the last issue instead of the first. This is all by way of Introduction to Immortal Threads, a puzzle game in which you go back in time to prevent everyone in the house from dying in a fire.
To save a present that has become an apocalypse by traveling through time itself, you are part of a team that goes back and changes small things in the past to fix it, in this case the year 2015. While it is necessary for some reason that the fire does happen, it is vital that they live All six passengers. You can change the small decisions they make in the week before the fire, and so save their lives by choosing whether to go to the bar, if they comfort each other in times of need, or what to argue about. The butterfly wing rhythm is already.
Let’s list our drama characters, so it’s easy for you to keep track of them:
- Tom Chill owner who definitely doesn’t have a secret room downstairs
- The son of – A junior doctor applied to join a medical organization similar to Doctors Without Borders, but he did not tell his girlfriend
- Jenny – A college student, a loyal friend, and a girlfriend of Ben who’s starting to get uncomfortably sick in the morning but doesn’t even think about it now
- Raquel Jenny’s best friend, a voracious bisexual stereotype/cool party girl who always knows what to do, and also a college student
- Nile A young man who loves video games and suffers from anger issues as well as a university student
- Linda – a housewife left her husband and son a little to see if she wanted to stay in her marriage; Neil’s older sister
You come to their house in the middle of the night, a few hours after the fire has been put out and the bodies removed. Instead of constantly traveling back and forth along the week’s schedule, you can use some special technology and some light-emitting drones to display key events, every few seconds to two minutes. You watch ghostly holograms play things, and you can, with the push of a button on your portable time machine, change its resolutions. This then unlocks other optional scenes to gather more information, or even redirect the timeline to another key difference that will save someone’s life. Each scene can be the little domino that makes it bigger and bigger to fall.
For example: There’s a house party on the Friday night before the fire, and you change Linda from not drinking to eating it right. If she gets drunk, she might then come to Tom, and if they sleep together, she’ll wake up late to visit her son the next day. But it will also destroy Neil having a chat with the girl he loves by giving loud advice about condoms. Both events can influence subsequent decisions, but also There is no option for Shag Tom except in the first place if Tom decides not to text his ex a couple of days in advance – or, if he texts her, if he asks Ben to help him get away from her, instead of angrily insisting he must make his mistakes.
All of this is tracked on a huge timeline, which is just a block of anonymous question marks at first. Rolling up your sleeves and going around, you can begin to parse it, and it has some of the same satisfaction of untangling the hose or finding a really good jacket in a TK Maxx. Eternal Threads has a powerful and thoughtful set of controls for using the timeline – you can tap between days, follow a specific line of cause and effect, or filter to find specific groups of people. But the material thing is too big and complicated for him not Be a bit of a palach to move around. At one point, I had four people alive and I made one decision on the second day of the week, and all of a sudden everyone died – even if I backtracked on the original decision. I almost cried.
These moments reinforce that you are lonely, when the rest of the time you fool yourself that you are at home with people you know. The game’s story and format put a lot of weight on the shoulders of the scripting and voice actors, and I would say the voice actors in particular prove that. Shy and gentle Tom, Linda is calm, observant and funny, Neil is a perfect fragile guy, Ben and Jenny are a very believable couple with well-established jokes, and a bubbly and charismatic Raquel.
The quality of the writing is a little different, not when the characters are characters, but when they are tips machines. There are times when you have to choose between someone who says nothing or gives some absolute life advice. It’s always the right thing to say, and in these moments everyone on the Eternal Threads looks like one person, and that person is an experienced, broad-minded 65-year-old aunt. Given the backstory of some of these people, especially Raquel, you might think they have the wrong perspective on things. It gets a bit monotonous when it’s always assembled and sensible.
The added challenge is getting the best ending possible. It’s very easy to find ways to save them all, for example, but those first wins are usually by making those same people unhappy, which might feel a little resentful after spending so long messing with their destinies. If we stick with Linda, for example, the easiest way to save her life is if she decides to go back to her husband. You can save Tom and Ben in one fell swoop if you precipitate an argument between Tom and Jenny about their lives and future. My most successful attempt to date still ends when Tom and Jenny lived together in misery for a few years before separating. If you want people to end up happy, you have to really work at it, and here you are likely to hit the wall.
Once you figure out the broad parts of how to save people, it becomes very difficult to get the details you want right. I spent a long time trying to get Tom and Jenny to argue about the right thing on the right day, but to no avail. You’ll very likely get to the point where you go, “Fuck it, just let it burn!” , maybe more than once, at which point you should turn off the game and leave it for a day or so. This is not a game you should pick for hours. It is necessary to return the shelf a little, so you can take it down and look at the problem with new eyes. You have all the time you need. somewhat.