Resident Evil Village on PSVR 2 is the ultimate look for Mrs. Dimitrescu

I knew it was a stunt as soon as I saw it, and yet it worked perfectly – Mrs. Dimitrescu in her eight-foot-tall virtual-reality glory, towering above me as her vampire daughters danced nearby.

It’s the logical conclusion to Resident Evil Village’s legacy, which he found fame in part because of him “Vampire Lady Too Long” And a fun start to the PlayStation VR 2 lifecycle. What better way to promote your high-end VR than by pitting players against Lady D herself?

The demo was part of Capcom’s Tokyo Game Show 2022 event – the same event that was shown as part of Sony PSVR 2. It dwells at length on the game’s setting, which in many ways resembles a deadly amusement park ride with its traps and slides.

But Ms. Dmitrescu is the star.

First she watches you, taking a sip of your blood as she does, then attaches you to a pair of meat hooks for a disgusting VR sequence. All the time, it’s basically in your face, and it constantly affects you that it’s very, very long. Giant, even.

It’s made quite impressive thanks to the PSVR 4K OLED screens, which are among the cleanest VR screens you’ll find in any VR headset. IGN Tech Editor Bo Moore recently received a Dive deep into PSVR 2And it’s worth a read for anyone who wants to know the nitty gritty of the platform’s technology. Suffice it to say that PSVR 2 is a real breakthrough on console and Resident Evil Village looks amazing on it…

to a point.

My head popping out of Ethan’s torso had a kind of horrific horror towards it, but it also shows how far VR still has to go with ambitious action games like Resident Evil Village. Being a port, Resident Evil Village obviously has its limits, and in any case there is still time for more polishing. But as I flew a useless knife over a handful of living foes, it felt like I was still trapped in some ways in 2016 and nothing really changed. The same can be said of severe motion sickness caused by constant movement, which at one point forced me to take a break to recover from the wave of nausea that swept through me.

Truthfully, PSVR 2 is still a mystery to me. There’s no doubt that it’s a massive upgrade over the original PSVR, which in hindsight appears to have been screwed up by the jury of parts, but I’m still at a loss as to who this is. With some predicting the $500 price point, it’s fitting that it’s too expensive for casual gamers while also unsuitable for hobbyists who appreciate the flexibility that other hardware offers. Looming above you, Mrs. Dimitrescu takes you in 4K so far.

Resident Evil Village VR looks like a win for Capcom

However, there is no denying the allure of Resident Evil Village in virtual reality. Its predecessor was one of the best VR experiences of the previous generation, making use of technology to greatly enhance its sense of horror, and Resident Evil Village is the same. As I passed a series of charred corpses up to Dimitrescu Castle, the first thought that popped into my head was, “This is how Resident Evil Village was supposed to be played.”

The VR experience also offers a bunch of gameplay upgrades over the original, which should refresh the experience for those who have already defeated Lady Miranda and her lords. For cleverness, it’s now possible to use dual guns, which would do somewhat more than the humble knife to use (or you could just use a shotgun instead – whatever floats your boat). The touches in the PSVR 2’s Sense controllers are put to good use when, say, you’re taking your hands off Lady Dimitrescu’s meat hooks or firing your pistol at an approaching Lycan. Even the headset itself can vibrate now.

But none of this compares to the pure excellence of the images, which can be found in everything from the twisting lanes of the castle to the flowing, natural movement of Lady D’s vampire blocks. Using a technique called foveated rendering, he manages to retain much of the visual fidelity of the original by making areas In your peripheral vision is of lower quality, while retaining its strength of what is directly in front of you. The results are suitably impressive Capcom is rarely mentioned at the same time as other technical forces, but the power and flexibility of the RE engine never fail to impress. Add an impressive artistic direction in Capcom and you’ll have some of the best looking games on any platform.

Despite being a game that’s more than a year old, Resident Evil Village is doing what it takes to sell players according to PSVR 2’s capabilities. It’s also an exciting moment for Resident Evil Village fans, who can watch their favorite series return to the region they excel in. Like many other Capcom franchises, Resident Evil has been in a real rip off lately, With a remake of Resident Evil 4 to add to that moment when it comes out this year.

For the PSVR 2, it’s an undoubtedly interesting piece of hardware that brings all the benefits of room-wide virtual reality to a console. Where the original PSVR felt like a tangle of cobblestone ropes, PSVR 2 is sleeker and more refined, with the PS5’s advanced touch technology adding even more to the sense of immersion as Lady Dimitrescu lifts you like a ragdoll. Will this be enough to make Sony’s recent entry into the VR space a success? Backward compatibility with the original PSVR would have certainly helped its chances, but we’ll just have to see.

Either way, Ms. Dimitrescu finds her final form in Resident Evil Village. PSVR 2 may not end up being a win for Sony, but it certainly feels like a win for Capcom. We’ll know more when PSVR 2 and Resident Evil Village are released in early 2023.

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