Riot Games is investing in Aim Lab maker to leverage training and mobile goals

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Riot Games, publisher of video games such as “League of Legends” and “Valorant,” has acquired a minority ownership stake in developer Aim Lab Statespace, the two companies announced Wednesday. We will see this move Aim Lab, the free virtual shooting range, which has been designated as the official training platform for “Valorant”, with weapons, maps and physics from the game integrating into the training app. Riot also said it intends to develop “Valorant” training and exploration tools in collaboration with Statespace.

But the ambitions of the two companies extend further than that. Jake Perlman-Garr, global head of corporate development at Riot Games, hinted at the possibility of expanding Aim Lab’s offerings to meet the demands of other Riot game fans, including games on other platforms.

“We have a number of MOBAs — ‘Wild Rift’ on mobile, and ‘League of Legends’ on desktop — and it would be great to see if some of the other offerings Statespace is exploring are suitable for those communities as well,” Perelman Jarr said.

Aim Lab isn’t currently available on mobile, but during an interview with The Washington Post, Statespace CEO Wayne Mackey raised his phone—with Aim Lab running on it—in the frame of a Zoom call. Mackie said the release of a portable version from Aim Lab is imminent.

“We will be launching the mobile Aim Lab next month,” Mackie said. “It’s ready to go.”

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Riot and Statespace declined to share financial details about the deal between the two companies. Mackie said the partnership will give Statesspace more room to design new offerings for players, rather than just improvements to features they already have.

“For us, we are striving to reduce the friction between playing the game you love and getting better at the game you love,” Mackie said.

As hypothetical examples of what this might look like, describe a player who has the option to immediately jump into a training review session or play after losing a “Valorant” match, or the same player has been rewarded for training in a way that is reflected in the game client.

In April, Riot announced plans to roll out a New competitive game mode To “Valorant” which can serve as a boarding platform for players to enter the game’s esports scene. When asked about potential synergies between Aim Lab’s exploration ambitions and the upcoming competitive situation, Mackie declined to provide details, but said, “Your intuition is right there.”

“When we think about exploration, we think of it more in terms of the social connections of people you might want to play with and enjoy playing with, on a skill level and personality, and how we can piece that together,” Mackie said. What we were looking for [with respect to scouting tools] It’s similar to the first production of those ideas and the research we did probably two years ago.”

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There are no plans to integrate Aim Lab directly into the “Valorant” client. Mackie also said that the arrangement with Riot would not alter the experience of players coming to Aim Lab to prepare for other games, such as “Rainbow Six Siege,” nor would it divert resources from Healthcare and research work in Statespace.

“if [this partnership] One day Ubisoft, another great partner of ours, lets decide, oh, we can also dig deeper [with Aim Lab]’I think somehow, selfishly, we hope that’s what’s going on,’” Mackie said.

Aim Lab has been hovering in “Valorant’s” orbit since Game launch in 2020. Aim Lab has hosted “Valorant” esports-themed challenges, and official match broadcasts often include advertisements for the training program – particularly training replicas of in-game maps. The two companies also entered into a partnership to promote Riot’s Netflix Show, “Arcane” By creating a time-limited photography gallery designed to resemble a setting from an animated series.

When discussing the deal, Perelman-Jar and McKee described the announcement as just the culmination of a relationship that was already fruitful for both sides.

“I think this is an example of the kind of value we can add where, in addition to something like just capital, we have a lot of experience,” Perelman Jahr said of Riot’s involvement. “We have five major titles launched and I’m sure there are more in the pipeline. So I think when it comes to differentiating us from other people in the market, [we can] Deepening the partnership related to one of our games and helping that product succeed or achieve goals it might not have been able to achieve without our partnership.”

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