From the studio that brought us the cool Dynasty heroes And BattlerightStunlock Studios has always been tantalizingly close to creating something truly special. distance Launched just two days agothe latest title in the studio V . height There are currently 30,000 people viewing its landing page, not to mention the 160,000 who viewed the game on Twitch when it originally switched to Early Access. With sales likely to reach 350,000 in a matter of days north it’s fair to say the game was a huge hit.
While Battleright A huge hit when it was first launched, the player base dwindled rapidly over time. Battleright The competitive arena offered a bit of longevity and depth for some. Instead of tackling this problem, Stunlock, to the dismay of many, spent time and resources chasing a new fashion in the much doomed Battlerite Royale rather than investing in its predecessor when it was still alive. As a completely separate product that elevated all that Battlerite was, but immersed in a battle royale environment, Battlerite Royale crashed and burns almost overnight.
Despite this gaffe, Stunlock clearly learned a lot, flicked herself off, and sought out something new that was familiar. As a team, Stunlock has always been exceptional at combat in a top-down mode, while their short time with Battlerite Royale allowed them to flex their creative muscle in level design. Combined with their focus on polishing, the culmination of all of these has resulted in a game that is set to bleed all your free time.
As a mix of Battlerite and Valheim, V Rising scratches a certain itch that’s been missing so far from the survival genre. Despite being an Early Access title for £15.49, it offers a level of accuracy and content that few fully released games can match. Although it is far from perfect, there is no doubt that it is very good (sorry – I could not resist).
With quick assembly, lack of stamina, no weight limits, great stock size, and a quick build, it’s clear where Walheim made an impact on the team. This extends even further if you make comparisons to the Valheim bosses, V Blood carriers from V Rising, and the progression and detail crafting structure. Comparisons aside, V Rising does things differently by building on the foundations of Battlerite and bringing satisfying battles and action to a genre where both are pretty old. It also cuts its own course by placing players in a beautifully handcrafted world filled with enemies, unique locations, and bosses that present a dangerous challenge and scenery. There is no denying that it is a tempting world to explore.
Whether you’re exploring an abandoned mine full of workers, hiking through snowy yeti-chased mountains or stalking a forest with wolves breaking at your heels, there’s more to explore. Filled with dangers as you equip your vampire, there is also a motive to push your level limits during your adventure. You must weigh the quality of your weapons as well as your own ability. It’s part of the reason I love Battlerite so much. There was a real skill in perfect centering and timing of your abilities. With so many V Blood carriers beyond my level, I was able to kill them just by learning their skills and reducing them over time (they’ve all been quite adept at fighting so far).
V Rising’s solar system, which I was afraid was tacky or irrelevant, plays a particularly interesting role in the game and how you explore. It’s not hard to avoid sun exposure (maybe too easy sometimes) but there will be moments when sunrise can have a huge impact on your gameplay and survival ability. When Quincy battled the King of Thieves on top of his mountain, not only did the sun rise, but the playing field shrunk to my death as I shrank for cover against a barrage of AoE attacks. Even a gentle walk for some threadbare at Dunley Farms saw me lick my wounds as I struggled to kill Christina the Sunbreasts while trying to find shade.
Sometimes the mechanic is subtle and can present a greater risk to the player, but there is a real challenge here for Stunlock Studios to implement an imminent threat that doesn’t make the gameplay daunting. It’s a tightrope for them to balance and a challenge I certainly don’t envy.
Despite my love for the game and regardless of whether you choose to pursue PvE or PvP, V Rising isn’t perfect. Having lost interest in Walheim after killing all of her superiors, I fear V Rising will face the same fate for many. Without procedural maps, the world might quickly age, while the accessibility of horses reduces their size. Combined with the lack of enemy scaling, the moment you get a proper set of weapons and abilities, most enemies outside of V-blood carriers feel completely insignificant.
I suspect the biggest disappointment for many will be the building. Despite its easy to do and effective results, it simply lacks any creative depth to create original and stunning websites. Where Valheim offers amazing opportunities to build and design truly unique cities and homes, its combat encounters and PvE are pretty weak. In contrast, V Rising offers amazing combat and PvE encounters at the expense of deep base building. As someone who prefers fighting epic bosses and battling rival players, this is great for me, but it reduces the longevity of the game. Valheim has continued to thrive due to its community creativity and player ability to experiment. Now, this is not possible in V Rising.
Having just started in Early Access and with over 50 hours of PvE content available, there’s amazing value to be had here. If Stunlock Studios can regularly improve their vision, add new abilities and weapons and decide how they treat a map that has become outdated, there is no doubt that it will retain its player base and grow even more than it already is. However, Stunlock’s biggest hurdle will be deciding what they want their base building to be and what role it really plays in the gameplay. At the moment, your home is either a place to keep your belongings and tools, or an opponent can attack sometimes, and it is not something you can be proud of.
Regardless of these minor concerns, V Rising is an exceptional game that is definitely worth your time and money. Stunlock Studios has created a worthy successor to Battlerite and for the mere challenge of finding and killing her V Blood vector, you have to jump upside down into the vault.